GTA: SAN ANDREAS · MOD MENU

GTA San Andreas Mod APK — Mod Menu Features & Download Details (2026)

The GTA San Andreas mod menu available through HappyMod adds unlimited money, unlocked weapons with infinite ammo, God Mode, and a vehicle spawner as toggleable in-game options. Unlike most other games in the catalog, the base game carries no server-side ban risk at all — GTA San Andreas’s mobile port is officially single-player only.

WHAT THE MENU UNLOCKS
Unlimited money
Unlocked weapons + infinite ammo
God Mode
Vehicle spawner
Requires APK + separate OBB file

Version & File Details

Mod type
In-game overlay menu (unlimited money, unlocked weapons, God Mode, vehicle spawner)
Base app
Grand Theft Auto: San Andreas (Rockstar Games)
Platform
Android
Install format
APK + separate OBB expansion file (both required)
Distribution
HappyMod

A precise version string, exact combined file size, and last-updated date aren’t fixed values for this listing — HappyMod’s own GTA San Andreas mod page updates independently of this document, so the current figures live there rather than being restated here where they’d go stale. This table states what’s structurally true regardless of which build is current.

Get the GTA San Andreas Mod

The mod is downloaded and installed through HappyMod’s GTA San Andreas listing, packaged together with the compatible base-game build it was tested against. Because GTA San Andreas ships its assets as a separate OBB expansion file alongside the APK, both files are required together — installing the APK alone is a common cause of the game appearing to install successfully, then crashing or showing a black screen on launch. Installing through the HappyMod app handles this file placement automatically in most cases; confirming enough free device storage before starting is also worth checking specifically for this game, since the combined APK+OBB size is meaningfully larger than a typical mobile title.


Download on HappyMod

What the Mod Menu Unlocks

Unlimited Money

The mod menu sets the in-game cash balance to a very large or effectively unlimited amount, removing the need to earn money through missions or side activities to afford weapons, vehicles, and properties. It applies on top of the existing save rather than requiring a new game, so progress already made — completed missions, unlocked territory, story checkpoints — carries over untouched. Because the balance is set rather than earned, it doesn’t trigger the mission-reward or bank-deposit animations the base game uses; the figure simply reflects in the HUD the next time it refreshes, which is normal behavior for this kind of value-write and not a sign the change failed to apply.

Unlocked Weapons & Infinite Ammo

Every weapon in the game’s arsenal becomes available immediately rather than progressively unlocked through story missions, and ammo counts stop depleting on use. Both are typically independent toggles, so a player can unlock the full weapon set without also enabling infinite ammo, or the reverse. Weapon unlocks bypass the game’s normal Ammu-Nation purchase-and-carry-limit system entirely — there’s no need to visit a store or manage a per-weapon ammo cap once the toggle is active. Some CLEO-based implementations expose these as two separate menu entries rather than one combined switch, so checking a specific mod’s menu layout before assuming both are bundled together is worth doing.

God Mode

Removes damage taken from combat, falls, and vehicle collisions. Like the other toggles, it applies immediately when switched on mid-session and turns off the same way, without restarting the game or reloading the current save. It doesn’t remove other failure conditions the game tracks separately — running out of mission time, drowning past the on-screen air-meter limit, or busting a required stealth sequence can still end a mission even with God Mode active, since those are scripted mission states rather than health-and-damage calculations.

Vehicle Spawner

Summons any in-game vehicle on demand at the player’s current location, rather than requiring the player to steal or purchase it through normal gameplay. Useful independently of the other three toggles for players who want faster access to specific vehicles without otherwise changing how the game plays. Spawned vehicles typically arrive undamaged and fully fueled regardless of the condition of any vehicle already on-screen, and most implementations let a spawned vehicle be swapped for a different one without first returning to a garage — useful for testing several vehicles back-to-back rather than committing to one.

Many mod menus offering this exact feature set are actually built on or bundle CLEO, a long-established scripting framework originally built for PC GTA titles and later ported to mobile, rather than being an entirely custom system built from scratch for each release. Recognizing CLEO by name is useful context: it’s the underlying framework behind a large share of GTA San Andreas mods generally.

Pros and Cons Before You Install

PROS
  • Every feature above is real and independently toggleable — none require an all-or-nothing switch.
  • Changes apply immediately and can be reversed mid-session without restarting.
  • GTA San Andreas’s mobile port is officially single-player only — no server-side anti-cheat system and no account-ban risk category at all for using any of these features.
CONS
  • The one exception: unofficial “San Andreas Multiplayer” (SAMP)-style mods. These add unofficial online play to a game that doesn’t officially have it, and moderation runs through independent, community-operated servers rather than any official system. A SAMP-style mod isn’t covered by the “no ban risk” fact above — it’s a different kind of mod entirely.
  • Root requirement varies by mod. Some CLEO-based mod menu implementations require root access to function; others don’t. This isn’t universal, so it’s worth checking the specific listing rather than assuming either way.
  • A misplaced OBB file is the most common install failure, showing as a black screen on launch rather than an installation error — worth checking before assuming a download is corrupted.
  • No fabricated rating shown here. A numeric star rating for this mod isn’t published data this project can verify, so none is stated — the working-percentage and comment data on the mod’s actual HappyMod listing page are the real, checkable signals to look at instead.

Root Requirement and CLEO — What to Check

Whether a specific GTA San Andreas mod requires root access depends on how that particular mod is built, not on GTA San Andreas mods as a category — CLEO-based implementations vary, and some function without root while others don’t. If a specific listing does request root, what running mods on a rooted device means for real device risk is covered in depth elsewhere on this site; the short version is that root removes a security boundary Android normally enforces, which matters regardless of which specific mod is asking for it.

How to Vet the File Before Installing

The same checklist applies here as to any HappyMod download: scan the file, check its working percentage and recent comments, and match its requested permissions to what it actually does — the complete scan-and-vet routine is on the safety guide, unchanged from one game to the next.

FAQ

Not in the base single-player game — it has no online mode or server-side anti-cheat system to detect it, because there’s no live server tracking the player’s session, no online economy that a large cash balance could desync, and no account tied to online play that a ban could target. The one exception is an unofficial SAMP-style multiplayer mod, which reintroduces all three of those conditions and carries its own, separate risk.

Almost always a misplaced OBB file — confirm it’s in its exact expected folder rather than assuming the download is corrupted. The APK contains the program code; the OBB contains the bulk of the game’s assets (models, textures, audio), and the game reads both at launch. If the OBB folder path or filename doesn’t match what the game expects, the app opens, shows a black screen while it waits for assets that never load, and then either hangs or closes — reinstalling the APK again doesn’t fix it, since the APK was never the problem.

CLEO is the actual scripting framework many GTA San Andreas mod menus are built on — naming it isn’t a separate concern, it’s the underlying technology behind a large share of these mods. A “mod menu” is the in-game toggle interface a player interacts with; CLEO is the engine running underneath that interface that actually executes the money, weapon, God Mode, and spawner effects when a toggle is switched on.

No — it varies by the specific mod. Check the individual listing rather than assuming one way or the other, since a root requirement usually comes from how a specific mod’s CLEO scripts are packaged rather than from anything universal to GTA San Andreas modding as a category.

No — it’s a fundamentally different category, introducing community-server-based risk the offline base game simply doesn’t have. Each SAMP-style server sets and enforces its own rules independently, so a feature that’s fine on one server can be a bannable offense on another; the offline single-player cheats above carry no equivalent server to enforce anything.

No inherent risk to the save file itself from these features — they change gameplay state, not the underlying save format, though scanning the file before installing remains a separate, worthwhile precaution regardless.

No — the officially released mobile port, like the PC port it’s based on, is single-player only. The original console releases’ local split-screen multiplayer was never carried over to either port. Any “multiplayer” reference attached to a GTA San Andreas mobile listing describes an unofficial SAMP-style add-on, not a feature of the base game itself.

4.5/5 - (6 votes)

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